Paradigm Class - Video Games
Video Games
Play video games often to measure emotional changes (e.g., aggression), perceptual learning/transfer of skills, or skilled vs. unskilled players. First: Jones, Kennedy & Bittner, 1981 Most: Mathaik & Weber, 2006
- 354 Subjects
- Z Score Image max: 4
- Sleuth Workspace
- 13 relevant publications
- 59 experimental contrasts
- 551 coordinates reported
Co-coded Terms
- Context - Normal Mapping
- Response Type - Button Press
- Stimulus Type - Videogame
- Behavioral Domain - Cognition.Social Cognition
- Stimulus Laterality - Bilateral
- Instruction - Move
- Behavioral Domain - Emotion.Negative.Anxiety
- Behavioral Domain - Cognition.Attention
- Response Type - Manipulate
- ICD Code - F84.0
Copyright © 2003 Research Imaging Institute. All rights reserved.